Friday, November 19, 2010

Xhuul Bestiary: Bothoth

BOTHOTH
NO. ENCOUNTERED: 1-4
SIZE: Medium
HD: 4 (d8)
MOVE: 20ft
AC: 13
ATTACKS: Spores (1d8)
SPECIAL: Mutations
SAVES: P
INT: Animal
ALIGNMENT: Neutral
TYPE: Plant
TREASURE: None
XP: 130 +4/hp

This mutated fungus is man-sized and is mobile. It is covered with 4-16 bulbous pods that release toxic spores when pierced. Any attack made against a Bothoth by a piercing or slashing weapon has a 70% chance of releasing spores. Blunt weapons only have a 20% chance of releasing spores, but such attacks do no harm to the Bothoth itself. The Bothoth can rupture the pods and therefore eject the spores at will. The Bothoth secretes a poisonous sap (Intensity 8 Poison) that will affect all that make physical contact with it that does not wear protective clothing. Bothoths live within or near the many Pod forests of Xhuul.

Spores: 4-16 pods that can release spores upon being hit with weapons or released by the Bothoth at will. The spores do 1d8 points of damage and burrow into flesh and take root. Make a CON save or succumb to a disease that prevents healing of damage until cured.

Contact Sap Poison: The Bothoth secretes a contact poison equivalent to Type 2 poison.

New Sense (Life Force): The Bothoth can detect living creatures within 100'. They sense the shape and location of their targets via energy emissions from the skin surface.





Note: Image used with permission by Grograou ofhttp://diaryofinhumanspecies.com/WordPress

3 comments:

  1. Fungus creatures are always good.

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  2. Never had a a fungus fight before. Sounds like a good concept though.

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  3. Hi Greg,

    Another cool monster! If you would ever like to write something up on your world, either in general or specific stuff like monsters or spells or whatever, for Fight On!, we'd love to feature something like that. Calithena at gmail dot com if that interests you, and keep up the good work regardless!

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