Monday, November 8, 2010

Xhuul Bestiary: Hlosh

HLOSH
NO. ENCOUNTERED: 1-4
SIZE: Medium
HD: 2 (d8)
MOVE: 30ft
AC: 18
ATTACKS: Weapon
SPECIAL: Regeneration 2, Spell-like abilities, Twilight vision.
SAVES: M
INT: Superior
ALIGNMENT: Neutral
TYPE: 2
XP: 27 +2/hp

These alien creatures are surrounded by a tough transparent membrane that protects them from harm. This membrane allows the creature to extend it's 3 manipulator appendages and 4 locomotive appendages in order to interact with the outside environment. It is believed that membrane is some kind of bio-organic encounter suit which is under pressure with the native atmosphere that keeps the Hlosh alive. These alien creatures are usually encountered in ruins where they are found exploring. They sometimes capture other creatures for study. They usually carry strange alien devices and weapons to protect themselves.

Regeneration: Hlosh regenerate 2hp/round. If they are reduced to 1/4hp, thier membrane is considered breach at which point their regeneration stops. They will die within a minute after their membrane is breached.

Spell-like Abilities: Hlosh can use the following spell-like abilities 2/day. Hold Person, Sleep, Blink as a 2nd level Sorcerer.

Twilight Vision: 60 ft range.



Note: Image used with permission by Grograou ofhttp://diaryofinhumanspecies.com/WordPress

2 comments:

  1. Oh man, that is awesome! I think I will do a Type 4 (to steal a term from Zak S.) for my Spelljammer game.

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  2. I had to visit Zak's blog to find out what you meant by "Type 4". The first thing that flashed in my mind was the entry for Demons in the AD&D Monster Manual. Funny, because on his blog, he posted exactly that when I went there. But he uses it to term 4E, for those readers unfamiliar with his blog "Playing D&D with Porn Stars".

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