Wednesday, November 10, 2010

Xhuul Bestiary: Nysithu

SIZE: Medium
HD: 3 (d8)
MOVE: 30ft, 50ft swim
AC: 15
ATTACKS: 4 claws (1d6)
SPECIAL: Mutations
INT: Low
TYPE: Mutant
XP: 70 +3/hp

These man-sized manta-ray like creatures live in or near lakes, rivers and mudflats. On land, they slither along the ground like a snake. They are adept swimmers. They are quick, agile and their hide is thick. They have 4 long spindly arms that end in sharp claws that they use to attack intruders with. They have a greatly expanded lung capacity that serves to doubles the amount of time they can stay underwater. They do not have gills and cannot breathe water. Nysithu have developed photsynthetic skin which provides all nourishment they need from sunlight and other bright sources of light. The downside to this is that they have developed sensitivity to non-organic energy sources which causes them pain. This sensitivity has also made them vulnerable to extreme heat.

Energy Sensitivity(D): Nysithu are sensitive to non-organic energy sources and will experience pain within 30'. Nysithu take 1hp damage/round from nearby Power Cells, Robots and communication devices do 2hp/round.

Heat Reaction(D): Nysithu take double-damage from fire and heat-based attacks.

Kinetic Absorption: Nysithu negate the first 10points of damage from any physical blunt force (such as Maces, Clubs), or force effects(magic missle). Peiring weapons do 1/2 damage but their damage isn't absorbed. Energy weapon damage is applied normally.

Photosynthetic Skin: In darkness, the Nysithu move at 50% normal speed and are -4 to initiative. They suffer an extra 1d6 damage from heat and cold attacks. They heal 3hp/day from sunlight.

Multiple Body Parts (4 arms),

Modified Body Parts: Enhanced lung capacity. Can stay underwater twice as long as normal.

Heightened Precision: Add 1d8 damage to attacks because of their ability to find weaknesses in their opponents.

Note: Image used with permission by Grograou of

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