Tuesday, March 29, 2011

Xhuul Bestiary: Krthateli


KRTHATELI

NO. APPEARING: 2-8
SIZE: Medium
HD: 6 (d8)
MOVE: 30ft
AC: 14
ATTACKS: Weapon
SPECIAL: Mutations, Darkvision
SAVES: M
INT: Genius
ALIGNMENT: Lawful Evil
TYPE: Abberation
TREASURE: 3
XP: 1375 +8/hp

Alien creatures from another dimension, the Krthateli have raided into the lands of Xhuul looking for slaves. Their relative small bodies are dominated by an oversized head with a single cyclopean eye. Their bodie is supported by four tentacle-like legs. Their back and sides sprout numerous manipulator tentacles which they use to carry equipment and weapons.

Weapon (Stun Rod): The Krthateli are usually armed with a rod made of silvery metal. This rod fires a beam of cold, blue light that renders it's target unconcious. The target must make a CON save or fall unconcious for 1 hour.

Absorption (Cold): Can absorb cold damage equal to their HP total without subtracting from their actual hit points.

Illusion Generation: Can use 2/day. Can project illusions that have olfactory, visual amd audible components to any spot within sight range. Those seeing the illusion must make a WIS save or believe the illusion is real. The illusion lasts for 5 minutes.

Light Manipulation: Can use 2/day. Can make itself and everything they carry invisible. When power is in use, lasers and Black rays won't affect them. Attacking an invisible Krthateli suffers the usual penalty of -4 to hit. The Invisibility lasts for 4 minutes.

Fear Generation: Can Use 2/day. Can instill fear in one target within 90' range. Target must make a CHA save or flee in panic for the next 6 rounds. If target is unable to flee, it falls unconcious for 1d20 minutes.



Note: Image used with permission by Grograou of http://diaryofinhumanspecies.com/WordPress

2 comments:

  1. Very nifty weird creature. Can their weapons and tools be used by non-Krthateli if acquired?

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  2. @seaofstarsrpg: I haven't thought that far ahead. I'm thinking the weapons could be figured out, most likely needing to make an artifact roll. Other more complicated devices might not be possible to figure out or would be of any benefit to a human. I try to keep some of the information vague so that others who want to use this creature in their games can customize to their taste or make up any other details such as their technology or society themselves. Thats OSR. Rules. Light. :)

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