Friday, November 25, 2011

Inspirational Collage for Xhuul

Using Picasa 3, I made a collage of images thematic to Xhuul and placed these on a makeshift GM Screen.

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Thursday, November 24, 2011

Happy Thanksgiving

I knew Big Bird was good for something. Have a warm and safe Thanksgiving.

Tuesday, November 22, 2011

Xoghul, City Hex-Crawl Map

I made a map of the remnants of a ancient domed city which would serve as a basis of a hex-crawl through the city itself. I haven't settled on a name for the setting, but for now I am calling it Xoghul. The full name of a campaign set here would be called 'Xoghul: Adventures Beneath the Shattered Dome'.

The map is inspired by posts from the now defunct World of Thool blog and the cover of the 1st Edition Gamma World box set. The focus of the campaign would be the exploration of the ruins, and the method to drive that exploration is a different spin on the hex-crawl. Xoghul is the name of the settled part of the ruins, under the rule by some powerful Autocrat. Xoghul lies beneath the intact portion of the dome, which shields it from some of the elements, the rest of the city is in ruins, as a result of when the dome shattered and rained debris down upon it ages ago. The original name of this ancient city is lost to time. Some sections of the city have been reclaimed by wilderness (aka Forest hexes), which cover ruins underneath.

I'm still thinking about what to place within the city, factions, NPCs, places of interest, etc., I may just make it a setting for a short-term campaign whether for C&C, using my Xhuul setting or an alternate Gamma World setting.

Based on the scale of the hexes of 880 feet, the city is roughly a 5 mile diameter area.

Sunday, November 20, 2011

Gamma World and D&D Monsters

Flipping through my 2nd Edition Gamma World book, its interesting how some creatures/mutants in the GW book are roughly analogs of D&D Monsters.

Arks = Gnolls
Badders = Bugbears
Hawkoids = Aarakocra
Lil = Sprites/Pixies
Orlens = Ettins
Seps = Bullete
Sleeths = Lizard Men
Squeekers = Giant Rats
Wardents = Dwarves

Admittedly, this list isn't very long, but it's pretty obvious that they have their origins in the Monster Manual(s).

The picture to the right is the Orlens, as drawn I believe by Jeff Easley in the 2nd edition GW book. They look like Native Americans, with two-heads and two sets of arms. I would re-envision them as something more twisted. Not all would look like the perfectly functional, handsome couple of Apache Chief and his Squaw as seen in this picture.

It would be something more like these inspirational images from HERE

Wednesday, November 16, 2011

Video of Pathfinder Beginners Box Minis

I made two videos of Pathfinder's Beginners Box Heroes minis. The first one was because the video camera turned off while paused as I was opening the package. The second video is the close up view of the minis.

Sorry for the video shake and narrative. I'm not a professional filmaker. :) I wanted to do something a little different this time around. Fortunately, the software for my camera made it easy for me to upload the video direct to YouTube.

So here are the vids:

Tuesday, November 15, 2011

Arrived! Pathfinder Beginner Box Heroes minis

I received my Pathfinder Beginner Box Heroes minis this past Monday at my work. The minis look great, but I have forgotten to bring them home. I will take some pics of them with my digital camera and post them up here.

Speaking of Pathfinder, we had our third session of a homebrew PF campaign at this past weekend's Hobby Day in Anaheim. This session saw us successfully clearing out a goblin warren. We found a defiled dwarven temple within dedicated to the god Torag and successfully restored it. Our cleric (a dwarf and a follower of Torag) was quite pleased and found several items (masterwork arms and armor) hidden in the altar and claimed them. We found alot of treasure, enough for about 1000gp per party member and several magic items. It was quite a haul and we have uncovered a map with several locations marked that will set us along towards our next quest.

Friday, November 11, 2011

The Burrowers

Sorry for the extreme lack of posts recently, I've been busy with projects around the household and the utter shear lack of anything to write about. Until now.

The other night I watched a direct-to-DVD movie entitled 'The Burrowers'.

Basically its a western with monsters. The movie kind of drags throughout, but starts to pick up more than mid-way. The only notable actor in it is Clancy Brown. I won't spoil the movie for you, in case any of you want to watch it., I thought I would write up monster stats for The Burrower creatures, which look like a cross between a human and a cricket.


SIZE: Small
HD: 2 (d8)
MOVE: 20ft, burrowing 30 ft.
AC: 14
ATTACKS: Bite (1d4), 2 claws (1d6)
SPECIAL: Poison(paralytic), Tracking scent, Can only die when exposed to sunlight.
INT: Animal
TYPE: Beast
XP: 110 +2/hp

The Burrowers are nocturnal creatures that emerge from the earth to hunt prey. They attack as a group to subdue their prey. They do not try to kill their prey outright, seeking instead to paralyze them and then burying their prey until it rots and then returning later to feed.

If they manage to do damage with a claw attack, they will try to follow up with venomous discharge from their mouth into the claw wound which will paralyze their prey and cauterize the wound. Once immobilized, the Burrowers drag their prey away, dig a shallow hole and bury their food for later consumption. The venom begins a slow rotting process that leaves the victim alive until the burrowers return to consume the victim.

If the prey manages to escape without being paralyzed by the venom, the slow rotting effect begins (treat as a disease) which allows the Burrowers to track thier quarry for later capture.

The Burrowers can be harmed by any kind of attack. They do feel pain and can be driven off, but they cannot be killed. They will always effectively have 1 HP, unless directly exposed to sunlight which will kill them immediately.