Friday, February 18, 2011

Updated Map of Xhuul

Looking at the map I recently made of Xhuul, I was feeling kind of "bleh" about the finished map. I went back into Hexographer and remade the map. I like this one better.

Wednesday, February 16, 2011

Sunday, February 13, 2011

Map of Xhuul

I've been tinkering around with Inkwell Idea's Hexographer program to make a map of the Weirdlands of Xhuul. I exported the map as a PNG file and opened it in Photoshop Elements to add the names of the towns, cities, villages and dungeons. I know that Hexographer has the capability of adding text to the map, but I don't like the interface and its somewhat slow in Java. I'm more familiar with Photoshop in this regard and it runs much faster.

Hexographer has a function to add random features to a map, such as cities, mines, monster lairs, points of interest etc., And it seems smart enough not to place something in a water hex. You can adjust the chance up or down that it will place a feature in a hex. I used this to randomly stock the hexes.

I used the Lovecraftian Name Generator to name many of the places. I made up a few names myself.



Click to embiggin'

Saturday, February 5, 2011

Black Blade

One of my favorite Blue Oyster Cult songs is Black Blade which is about Stormbringer and Elric. I know the band were fans of Michael Moorcock's stories. There is another song, Veteran of the Psychic Wars which is about the Eternal Champion.

Wednesday, February 2, 2011

Another Fine Wench-Day!




And I bet you thought I forgot didn't you? ;)

Gamma World Question

I haven't been able to find the specific rule regarding how attacks are resolved using Physical Mutations such as Electrical Generation, Horns/Antlers, Radiation Eyes, Quills/Spines etc., Does one resolve combat using such powers by using the Attacker's Hit Dice vs Defender's AC? Or do you make up an equivalent Weapon Class for the Mutation vs Defender's Armor Class?