Tuesday, June 26, 2012

[Monster] Anttin


HD: 2 (d8)
MOVE: 30 ft (ground & wall-crawling)
AC: 15
ATTACKS: 2 bites (1d8)
SPECIAL: Rubbery Body, Reduced surprise chance, elongated neck
INT: Low
ALIGN: Neutral
TYPE: Abberation
XP: 25+2/hp

Anttins are man-sized bipedal insect-like creatures that have two ant-like heads atop an extremely long necks.  They have two other pairs of legs about mid-way up their body that they use only when scaling vertical surfaces, otherwise they walk upright on their two main legs.

They dwell underground and in deserts that have been irradiated by strange energies (whether magical or radiation).  They seem to be a product of mutation.

Their exoskeleton has a shimmering surface that relects light in a kaleidoscope of colors.

The Anttin are always hungry and that is their main motivation for attacking other creature in order to eat them.  They always attack the weakest target first (those that have the fewest hit points at the end of the round).

Rubbery Body: The structure of their exoskeleton is rubbery allowing them to twist and bend.  Weapons that strike the Anttin that do less than half of the weapon's natural maximum (i.e. 1-3 on d6), simply bounce off without doing any damage.  Missle weapons that bounce off have a 1 in 10 chance of striking a nearby random target.  The original attacker should make new to-hit and damage rolls against the new target.

Reduced Suprise:  As it has two heads, the Anttin has a reduced 1 in 6 chance of being suprised.

Elongated Neck:  The rubbery long necks of the Anttin allow it to strike at targets past the front rank of foes much like a spear can.

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