Monday, June 25, 2012

[Monster] Clockwork Mantis


HD: 3 (d12)
MOVE: 15 ft (ground & wall-crawling)
AC: 18
ATTACKS: 2 claws (1d6), bite (1d6)
SPECIAL: Immune to Lightning, Spells
INT: Average
ALIGN: Neutral
TYPE: Construct
XP: 50+3/hp

The clockwork mantis is an intelligent magical construct made of iron and mechanical gears.  It is a somewhat slow moving monster due to it's construction.

If engaged in melee combat, it will attack with it's two claws and bite with it's sharp bladed mandibles.

The Clockwork Mantis is able to cast each of the following spells once per day as if cast by a 3rd Level Wizard: Shield, Magic Missle, Sleep.

They will attack spellcasters before non-spell-casters.

When encountered, they will cast Shield first, followed by Magic Missle, then Sleep (these last two spells are used especially against spell-casters)


  1. Neat idea, but whence their origins?

    And, why the specific spells? Just to be "weird"?
    Seems sort of random to have mechanical creatures have these specific abilities without some particular conceptual reasoning in mind.

  2. @Peter: The idea I had in mind which I neglected to put in the monster description was that these were creations of an evil wizard who made these constructs to guard his labs and libraries from his nosy apprentices. The spells he imbued in his creations were so that they could easily kill most inexperienced wizards. Shield spell protects from any magic missle spells. The Magic Missle spell allows it to throw 2 such missles, so enough to kill a low-level wizard and Sleep spell to render them unconcious so that it can close into melee and slit their throats.

  3. 's cool.

    Might have to borrow these guys.
    I kind of like the idea of a small civilization of relatively simple dwoemechanical mantids, originally created in small numbers as low powered, self repairing, self replicating guardians. But who've had to find new motives and pursuits now that their creator has been dead a century.

  4. Feel free to do so. I sometimes don't form an origin for monsters so that other DM's can borrow them and mold it to their own campaign backgrounds. The stats here are for Castles & Crusades, and your idea of self-replicating and self-repairing constructs is cool and would most likely add add a Regeneration special ability to them. +15XP according to C&C. :)