Another problem I'm now encountering is that even though the 3 characters in the game are now 3rd Level, they dish out enough damage to instantly kill most 1 to 2 Hit Dice monsters in one hit. This despite the fact I having decided to maximize the hit points of all the monsters after Game 3. It makes the battles short and not very interesting, yet the players are raking in XP for what I consider to be easy combats. The PC's are a melee-oriented group (Barbarian, Cleric and Monk) and their AC's are high (around 18 to 19).
I addressed my frustration and asked for suggestions on the Pathfinder G+ community and received some nice tips and tricks to spice up the combats. This will require me to revamp many of the monsters in the module in order to spice up the challenge of the combat. The fact that much of the dungeon is focused on undead monsters and they recently found a +1 Mace of Undead Bane enables the group to do much more damage to the dungeons primary inhabitants.
Some of the Ideas I received:
- Use of incorporeal undead (i.e. Shadows). The incorporeal ability allows the undead to only take half damage and they can pass through walls and bypass armor. Also the Strength drain from a Shadow should put some fear into them.
- Use of energy-draining undead (i.e. Wights). Negative levels for the win!
- Have the standard skeletons also use ranged weapons so even though the party has the front rank pinned at a doorway engaged in melee, the remaining skeletons towards the back can still attack the party.
- Use different types of monsters not affected by the Cleric's channel energy ability and their new Undead Bane mace, (i.e. non-undead monsters).
- Increase the Hit Dice and abilities of the undead by applying the Advanced simple template to make them tougher.