Monday, February 11, 2013

Lords of Waterdeep

I played this board-game on Saturday.  I'm not big into board-games, but this one was fun to play.  It is quick to learn after the first game.  This is a board game made by Wizards of the Coast.

The players take on the roles of one of the secret Masked Lords of Waterdeep (determined randomly by random draw of a card) and you keep that secret.  The game set-up is different depending on how many players there are.  Each player has a number of agents they send to various locations in the city to acquire resources such as money, buildings, get quests or influence and adventurers.  Acquiring buildings and completing quests allows the awarding of victory points.  Certain quests require a number of adventurers of a certain type (fighters, rogues, clerics or wizards) and other resources (like gold) to complete.  Most quests not only award victory points but other resources for completing them.  Quests are broken down by type (Warfare, Skullduggery, Piety, Commerce or Arcane).  Each Lord gains extra victory points at the end of the game for each completed quest of a certain type.

The game lasts until 8 turns.  At turn 5, each player receives an extra agent.  At the end of the game, each player gets a victory point for each adventurer they have, one victory point per 2 gold they have.  Whoever has the most victory points, wins the game.  There is not much in the way of outright conflict between players, much of it is trying to acquire as much resources as one can.  Once a player's agent is in a particular location on the map to acquire a resource, no other player can place their agent at the same location unless they have an ability from a completed quest that allows them to do so.

All and all a fun game that I wouldn't mind playing again.

No comments:

Post a Comment