Thursday, September 5, 2013

Pathfinder campaign on life support

It's been a while since I've posted anything to the blog.  Not much as been happening.

I managed to pick   up a new player for the Pathfinder game, but his work schedule conflicts with the Saturdays I try to run the game on.  So, I;m not sure how he is going to work out.  Another player has been difficult to reach by email or phone and I fear the worst.  It's become a little frustrating and I'm considering sticking a fork in this and doing something else.

It's amazing to me that as popular as Pathfinder has become, that I can't find 4 steady players to play on a regular basis.  I found a large, active Pathfinder Society Organized Play community, but they all seem content to just play the events and not a regular home game.  In order to fill the void, I have been playing PFS games at a FLGS that occur every other Sunday.

The last time I GM'd my Pathfinder game was several weeks ago.  There were only 2 players present and it was a role-play heavy session whereupon they were investigating some things in the aftermath of of the goblin raid in the town of Sandpoint.  I am running the Rise of the Runelords Adventure Path.  The new player had played part of this adventure with another group a long time ago, so he didn't want to drive the direction of the game based on previous knowledge.  Overall, they did well and sometimes I feel that even with two players, you can get a lot done in a game, especially when role-playing.  Combat, maybe not so much.  That is where you really need four players.

I do play in a Pathfinder campaign of which I am one of 6 players.  We only meet once a month to play, but we have been together as a group for almost 2 years.  We have discussed what the next game is going to be when we finish the current campaign.  I'm thinking of stepping in and offer myself as GM. 

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