Wednesday, February 12, 2014

[Numenera]: Doarg

I haven't posted anything since September 2013, mostly due to a lack of projects to write about, plus most of my online activity has been in the form of commenting on G+.  I recently ordered the new Numenera: Ninth World Bestiary which arrived yesterday and I spent the previous evening reading through it.

I mentioned in my last post that I thought Numenera would be an ideal game system to for the Xhuul setting.  More specifically, Xhuul would need some tweaking and just place it somewhere in the Ninth World of Numenera.  So, I plan on making future posts in this regard.

I thought it might be interesting to look over some of the monsters I made and translate them for use with Numenera.

DOARG      6 (18)
A large (20' at the head) hoofed quadraped with bovine features.  It is covered in a thick coat of green fur.  It had sharp teeth and large tusks.  It is a predator that roams the forested regions of the Ninth World.  It is aggressive and is usually on the hunt for food.  The green coloring of it's fur helps to conceal it before it attacks from dense underbrush.



Motive: Hunger for flesh. 
Environment: Doargs live in temperate forests and are found in groups numbering two to four.
Health: 18
Damage Inflicted: 6 points
Armor: 0
Movement: Short
Modifications:  Speed defense is 5 due to it's size. Hides in Forested terrain as a Level 7.
Combat: The Doarg gores it's foes or prey with it's sharp tusks.  It hides in thick underbrush ready to ambush creatures in order to feed.
Interaction:  Doargs are animal predators and cannot be reasoned with.
Use: These are very dangerous predators and when encountered in a large group can spell trouble.  Fortunately, because of their large size, their presence can be betrayed by means of their passage due to trampled foilage and broken branches.  They are good for surprise attacks.
Loot: Any loot found near a Doarg would be coincidental from a prior victim(s).  Maybe 1d6 shins and a cypher.


GM Intrusion: The Doarg charges from cover and automatically surprises the character, inflicting damage and knocking him prone.

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