Sunday, October 19, 2014

5E Caryatid Column

CARYATID COLUMN
Medium construct, unaligned
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Armor Class: 12 (natural armor)
Hit Points: 28 (3d8+16)
Speed: 30 ft.
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  STR       DEX      CON      INT      WIS       CHA
14 (+2)  10 (+0)   16 (+3)  10 (+0)  10 (+0)   10 (+0)
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Damage Resistances: bludgeoning, piercing, and slashing
from nonmagical weapons.
Damage Immunities: poison, psychic, necrotic
Condition Immunities: charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't
speak
Challenge 2 (450 XP)
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Magic Resistance.  The caryatid column has advantage on saving
throws against spells and other magical effects.

Weapon Breaking.  Any weapon, magical or otherwise that hits
the caryatid column has a 25% chance to snap and break, rendering
it useless.  This chance is reduced by 5% per magical 'plus' of the weapon.

ACTIONS
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 Longsword Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) slashing damage.


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