Sunday, October 19, 2014

5E Caryatid Column

Medium construct, unaligned
Armor Class: 12 (natural armor)
Hit Points: 28 (3d8+16)
Speed: 30 ft.
  STR       DEX      CON      INT      WIS       CHA
14 (+2)  10 (+0)   16 (+3)  10 (+0)  10 (+0)   10 (+0)
Damage Resistances: bludgeoning, piercing, and slashing
from nonmagical weapons.
Damage Immunities: poison, psychic, necrotic
Condition Immunities: charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't
Challenge 2 (450 XP)
Magic Resistance.  The caryatid column has advantage on saving
throws against spells and other magical effects.

Weapon Breaking.  Any weapon, magical or otherwise that hits
the caryatid column has a 25% chance to snap and break, rendering
it useless.  This chance is reduced by 5% per magical 'plus' of the weapon.

 Longsword Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 8 (1d8+4) slashing damage.

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