Saturday, October 25, 2014

5E Coffer Corpse

I am continuing to plug away at converting the monsters from the back of the Barrowmaze into 5th edition D&D, as I would like to at some point run the dungeon using the new rules.

Medium undead, chaotic evil
Armor Class: 11 (natural armor)
Hit Points: 20 (2d8+12)
Speed: 20 ft.
  STR        DEX       CON       INT        WIS       CHA
13 (+1)      6 (-2)     16 (+3)     3 (-4)       6 (-2)      5 (-3)
Saving Throws: Wis +0

Damage Immunities: poison, non-magical weapons
Condition Immunities: charmed, exhaustion, frightened,
paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: the languages it knew in life, but can't speak
Challenge 2 (450 XP)
False Death. When the coffer corpse takes 4 or more points of damage, it collapses and appears defeated. However, normal weapons do no damage to a coffer corpse and on the next round on their turn, they rise and continue to attack.

Fearful Rise.  When a coffer corpse rises from False Death, all enemies who can see it must make a Wisdom saving throw or drop whatever they are holding and become frightened (as per the 3rd level spell Fear).

Deadly Grasp.  When a coffer corpse makes a successful slam melee attack, it has wrapped it's hands around the target's throat.  The target is grappled.  Until the grapple ends, the target is restrained.  Each round thereafter, it automatically strangles the target doing 1d6 damage per round.  The grasp of a coffer corpse cannot be broken. until it is killed.

 Slam  Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage.

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