Sunday, October 19, 2014

5E Iron Cobra

IRON COBRA
Small construct, unaligned
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Armor Class: 19 (natural armor)
Hit Points: 9 (1d6+6)
Speed: 30 ft.
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  STR       DEX       CON      INT      WIS        CHA
10 (+0)    18 (+4)   13 (+1)    8 (-1)    10 (+0)     3 (-4)
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Skills: Stealth +4
Damage Resistances: bludgeoning, piercing, and slashing
from nonmagical weapons.
Damage Immunities: poison, psychic, necrotic
Condition Immunities: charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't
speak
Challenge 1 (200 XP)
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Magic Resistance.  The iron cobra has advantage on saving
throws against spells and other magical effects.

Spell Immunity.  The iron cobra is not affected by the Web spell.

Deadly Strike.  If the iron cobra surprises a creature and hits it with an
attack during the first round of combat, the target takes an extra 1d3
damage from the attack.

Limited Poison.  The iron cobra's fangs has a limited poison capacity.  Once it has successfully made 3 poisonous bite attacks, it's poison supply will be empty and it's bit attack will only do piercing damage.

ACTIONS
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 Bite Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d3+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

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