Sunday, July 5, 2015

Kruthik [5E Monster Conversion]



Below is a conversion of the Kruthik monster for 5th Edition D&D. 

Kruthiks are insectoid creatures(but they only have 4 legs instead of 6) with a hard chitinous shell.  Their chitin is a silvery metallic color.  They  burrow through the earth and hunt in packs.  They make nests in subterranean caves and tunnels.  The tunnels that they make remain intact behind them.  Kruthiks communicate in a series of hisses and clicks. 




KRUTHIK HATCHLING
Small, beast (insectoid), unaligned
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Armor Class: 15 (natural armor)
Hit Points: 4 (1d6+1)
Speed: 40ft, , burrow 10ft, climbing 40ft
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  STR      DEX      CON     INT     WIS     CHA
13 (+1)   16(+3)   13(+1)   4(-3)   10(+0)   6(-2)
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Senses: tremorense 50ft, low-light vision, passive Perception 10
Languages: --
Challenge: 1/8 (25xp)
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Gnashing horde:  A kruthik hatchling that attacks a target while another kruthik is within 5ft of the target, gains advantage on the attack roll.
 
ACTIONS
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Bite: Melee Weapon Attack: +3 to hit , reach 5ft., one target.
Hit: 2 (1d3+1) slashing damage.
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KRUTHIK YOUNG
Small, beast (insectoid), unaligned
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Armor Class: 15 (natural armor)
Hit Points: 18 (4d6+4)
Speed: 40ft, , burrow 10ft, climbing 40ft
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  STR      DEX      CON     INT     WIS     CHA
15 (+2)   16(+3)   13(+1)   4(-3)   12(+1)   6(-2)
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Senses: tremorense 50ft, low-light vision, passive Perception 1
Languages: --
Challenge: 1/4 (50xp)
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 Gnashing horde:  A kruthik young that attacks a target while another kruthik is within 5ft of the target, gains advantage on the attack roll.

ACTIONS
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Claw: Melee Weapon Attack: +4 to hit , reach 5ft., one target.
Hit: 5 (1d6+2) slashing damage.
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KRUTHIK ADULT
Medium, beast (insectoid), unaligned
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Armor Class: 17 (natural armor)
Hit Points: 45 (6d8+18)
Speed: 30ft, , burrow 15ft, climbing 30ft
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  STR      DEX      CON     INT     WIS     CHA
17 (+3)   18(+4)   17(+3)   4(-3)   12(+1)   8(-1)
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Senses: tremorense 50ft, low-light vision, passive Perception 1
Languages: --
Challenge: 2 (450xp)
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 Gnashing horde:  A kruthik adult that attacks a target while another kruthik is within 5ft of the target, gains advantage on the attack roll.

ACTIONS
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Claw: Melee Weapon Attack: +5 to hit , reach 5ft., one target.
Hit: 8 (1d10+3) slashing damage.

Toxic Spikes (Recharge 5-6): Ranged Weapon Attack: +6 to hit, range 60/120ft, two targets.
Hit: 8 (1d8+4 ) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 3 (1d6) poison damage.  If the poison damage reduces the target to 0 hit points, the target is stable, but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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KRUTHIK HIVE LORD
Large, beast (insectoid), unaligned
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Armor Class: 19 (natural armor)
Hit Points: 76 (8d10+32)
Speed: 30ft, , burrow 15ft, climbing 30ft
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  STR      DEX      CON     INT     WIS     CHA
20 (+4)   18(+4)   18(+4)   4(-3)   12(+1)  10(+0)
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Senses: tremorense 50ft, low-light vision, passive Perception 1
Languages: --
Challenge: 3 (700xp)
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 Hive frenzy:  All allied kruthik within 20ft of the hive lord gain advantage on attack rolls.

ACTIONS
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Claw: Melee Weapon Attack: +6 to hit , reach 10ft., one target.
Hit: 9 (1d10+4) slashing damage.

Acid Spray (Recharge 6): The kruthik hive lord spits acid in a cone that is 30ft wide.  Each creature in that cone must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half damage from a successful save.
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5 comments:

  1. That's a nice set of conversions there. :)

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    1. Thanks. I had to eyeball it. I was using the 4E Monster manual as a guide, but some of the abilities don't port over well to 5E, like the Hive Lord's Hive Frenzy. That normally makes any Kruthik do double damage if within the aura, but there is nothing in 5E I have seen that would allow this kind of ability and it may be overpowered, so I changed it to just granting advantage to all Kruthiks in the aura.

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    3. Nice conversion, hadn't looked at the entire thing before making a comment, but you had already did what I suggested.

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  2. The Kruthik are some of my favorite 4e monsters and I'm going to give this a shot in my 5e campaign. However, I'm going to give the Hive Lord multiattack (2 claws, maybe more) and change the recharge on the acid spray to 5+.

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